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Post by Brian 2 on Jun 22, 2012 18:11:53 GMT -8
The nuts and bolts of when we get together to game. - We'll play the last Saturday of the month (Oct / November will be discussed when we get together) starting July 28th.
- It'll start at 10am and end around 5-6pm or so.
- One player will be driving from West L.A. to join us monthly, so thanks ahead to Bryan.
- The GM / DM will not have a party NPC to start, but will be available to cover a player who can not make it.
- Everyone did great contributing food and drink for our last session, so I hope this continues.
- Game location? TBD. My place works. I think we all found Pete and Mikey's house to be comfortable too.
- We should be able to informally keep one another posted on our ability to make the game.
Please post any questions, comments, or concerns.
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Post by Brian 2 on Jul 21, 2012 7:10:43 GMT -8
Here is the list of house rules we'll be using (in no particular order): - Luck Stat: 4d6 (keep the best 3) and get one bail out roll per session. If it fails, use one of your luck points to change events. The roll will be done at the first game session (unless you're a cleric on vacation in Maine)
Healing spells and potions take one full round to take effect.
Initiative will be rolled each round of combat.
- Critical hit / fumble tables will be used. After rolling a crit, one of a few things may happen. A confirmation of the critical allows another d20 roll
for additional critical modifiers, where each successful hit adds another x1 to the weapons base critical modifier (aka Let It Ride). A second confirmation of the critical allows the player to pull a card from the critical hit deck. A second roll of 19 automatically does max damage, plus dc 10 + damage save or die. A second 20 automatically kills.
- A fumble, like a critical hit, will need a second roll to confirm whether or not the fumble actually occurs. This means that if a natural 1 is rolled on the attack attempt, a second roll will confirm if the fumble happens. If the second roll shows a successful check, the fumble is averted. Otherwise, the percentile dice are rolled as before.
We'll rate the characters amongst themselves at the end of the session for bonus experience through a blind vote.
- Skills will be somewhat modified following the Pathfinder rules with 3.5 point buys. We will go over this together on Saturday. This will benefit the characters with a smoother and more well rounded point system.
If anyone has house rules they like please post them. Also, please add any questions, comments or concerns.
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Post by Brian 2 on Sept 30, 2012 12:47:49 GMT -8
The next two game days will be November 17th and December 15th December 29th. We will continue to potluck for the games.
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Post by Brian 2 on Nov 6, 2012 7:28:11 GMT -8
After straining my brain trying to find a fix for the fumble system, I came across a simple and good solution. Thank you for suffering through the prior incantations.
A fumble, like a critical hit, will need a second roll to confirm whether or not the fumble actually occurs. This means that if a natural 1 is rolled on the attack attempt, a second roll will confirm if the fumble happens. If the second roll shows a successful check, the fumble is averted. Otherwise, the percentile dice are rolled as before.
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Post by Brian 2 on Feb 2, 2013 12:44:47 GMT -8
The next three game sessions for 2013: Feb 23, Mar 23, April 20
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